Posted 21 June 2013 - 06:15 AM
Posted 21 June 2013 - 07:52 AM
Love the ragdoll physics!! I wonder if there is a move where you can swipe your sword or fist up and make those skeletons fly into the air.. or even better yet like a mega slash that will fire the skeleton backwards and into the horde and knock them all over like skittles!! Can't wait!!
Posted 21 June 2013 - 01:11 PM
Posted 24 June 2013 - 11:57 AM
You can say about Max Payne 3 whatever you want, but the way they brought bullet time to Multiplayer was just AWESOME.
I never thought it would be possible, but it just works. Everyone in line of sight of the Bullet-Timer slows down with him. Makes popping in the bullet time a much more tactical choice. People on the other side of the map don't even notice. Man I gotta reinstall that thing right when I get home.
Posted 24 June 2013 - 02:25 PM
Max Payne 3's multiplayer bullet time was an inspired move, but here's another idea as well:
perhaps certain items could have 'time bubble' as an enchantment effect where certain actions cause a localised slowdown based on radius from the player/target - eg. armour could trigger on being hit to allow for easier dodge/escape, weapons could trigger on comboing, arrows could cause a slow bubble on impact which lets you lock down a group before using another area attack spell, and magical orbs could trigger it on anything from being spotted by an enemy to being set fire to!
Posted 25 June 2013 - 01:41 AM
Bullet time in a game without bullets? Seems a bit... out of scope. Perhaps we need crossbow time?
Seriously, a spell or an attack that would throw enemies backward into wall, obstacles or other enemies would be very cool.
Oh, wait, that would be like using the Force in a game without Jedi, wouldn't it?
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